venerdì 21 marzo 2014

Power Girl Update

UPDATE 29/03:

resculpted the head and rebake it. right now i'm using diffuse/normal and spec (1 tile) but i think i'm going to make a gloss map to have a better control.
The model in the picture has 5500 triangles but i'm going to add more subdivisions to hands and arms (the rig right now doesn't deform very well) :)


Finished the retopo and bake. Now it's time for texturing (and panels for the hair).

this is just the raw polypaint with normal map (no spec)

worked of the head today while watching The Avengers on the second monitor...and this is what came out °-°

martedì 4 marzo 2014

ArenaNet Internship selections 2014 Character Test

UPDATE 27/03:

PREVIOUS 20/03 :

PREVIOUS 15/03 :

PREVIOUS 14/03 :

PREVIOUS 13/03 :
Started texturing. i'm still working on the diffuse map (with some test on the specular map on the upper armor parts).


This is my character for the internship selection at ArenaNet. Although i'm aware that to get the internship as europen citizen i need to be allowed to work within the U.s. i decided to give it a shot. (You never know)

I'm currently working on the small details (legs folds, decorations etc.)
the final model will have to be within 7k tris with one texture 1024x1024 (diffuse, normal, spec)