resculpted the head and rebake it. right now i'm using diffuse/normal and spec (1 tile) but i think i'm going to make a gloss map to have a better control.
The model in the picture has 5500 triangles but i'm going to add more subdivisions to hands and arms (the rig right now doesn't deform very well) :)
Finished the retopo and bake. Now it's time for texturing (and panels for the hair).
this is just the raw polypaint with normal map (no spec)
worked of the head today while watching The Avengers on the second monitor...and this is what came out °-°