tag:blogger.com,1999:blog-7647592934218742062024-03-13T10:47:02.783-07:00Marte's PageAnonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-764759293421874206.post-61633480853367884402015-03-18T16:57:00.001-07:002015-03-18T16:57:26.182-07:00wipssome work in progress<br />
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<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-28578845816360564032015-01-27T07:07:00.001-08:002015-01-27T07:10:27.325-08:00PixelBomb Art TestHere's the Art test i did this week for Pixel Bomb Games:<br />
The concept art is from Concept artist Steven “Dizz” Desykes and from the game Beyond Flesh and Blood. <a href="http://beyondfleshandbloodgame.com/wp/">Beyond: Flesh and Blood Page</a><span style="font-family: inherit;"><br /></span>
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<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-31589379039605307462015-01-19T08:05:00.001-08:002015-01-19T08:05:56.668-08:00Update and Anatomy studySo, in the past mounths i worked as freelance on an upcoming iOS mobile game for Empire Studios but i'm still under Nda and i will not be able to show anything antill the release (soon).<br />
In The meanwhile i want to post a recent work i made as study of the human male anatomy. hope you like it :)<br />
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Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-5885892708209535832014-03-21T14:42:00.000-07:002014-03-29T14:08:25.928-07:00Power Girl UpdateUPDATE 29/03:<br />
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resculpted the head and rebake it. right now i'm using diffuse/normal and spec (1 tile) but i think i'm going to make a gloss map to have a better control.<br />
The model in the picture has 5500 triangles but i'm going to add more subdivisions to hands and arms (the rig right now doesn't deform very well) :)<br />
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PREVIOUS 25/03:<br />
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Finished the retopo and bake. Now it's time for texturing (and panels for the hair).<br />
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this is just the raw polypaint with normal map (no spec)<br />
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PREVIOUS:<br />
worked of the head today while watching The Avengers on the second monitor...and this is what came out °-°<br />
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<span style="background-color: #141414; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.200000762939453px;"><br /></span>Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-25537386501821616362014-03-04T14:25:00.001-08:002014-03-27T05:28:31.817-07:00ArenaNet Internship selections 2014 Character TestUPDATE 27/03:<br />
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PREVIOUS 13/03 :<br />
Started texturing. i'm still working on the diffuse map (with some test on the specular map on the upper armor parts).<br />
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PREVIOUS:<br />
This is my character for the internship selection at ArenaNet. Although i'm aware that to get the internship as europen citizen i need to be allowed to work within the U.s. i decided to give it a shot. (You never know)<br />
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I'm currently working on the small details (legs folds, decorations etc.)<br />
the final model will have to be within 7k tris with one texture 1024x1024 (diffuse, normal, spec)<br />
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<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-27275534650614780602014-02-26T10:49:00.000-08:002014-03-19T04:15:55.841-07:00Comicon Update<div class="separator" style="clear: both; text-align: left;">
Update 17/03:</div>
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<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-25042846373550444182014-02-20T16:17:00.002-08:002014-03-21T14:38:46.459-07:00Boob...ehm..PowerGirl WIPPREVIOUS 02/24 :<br />
Worked on the head this week end.<br />
female characters are really hard to do. The face was a pain but after a saturday of "nothing-goes right-with-zbrush" i'm quite happy with the result. <br />
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Today i took a break from the comicon and i played a bit with this character (started from the previous female body).<br />
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hair and cape are painted over a base mesh (still working on them within Zbrush)Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-53085127876139602712014-02-19T04:39:00.004-08:002014-02-25T06:50:38.608-08:00ComiconChallenge Updateupdate of the ComiconChallenge:<br />
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<span style="background-color: #141414; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">here you can find all the updates for my entry :</span><br />
<a href="http://www.gameartisans.org/forums/threads/62394-Comicon-2014-3D-M4rt3-Guts-Stand" style="background-color: #141414; color: #444444; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.200000762939453px; text-decoration: none;">http://www.gameartisans.org/forums/threads/62394-Comicon-2014-3D-M4rt3-Guts-Stand</a><br />
<br style="background-color: #141414; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.200000762939453px;" />
<span style="background-color: #141414; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.200000762939453px;">and here you can find all the entries :</span><br />
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<a href="http://www.gameartisans.org/challenges/view-entries_comicon-challenge-2014_show-all.php" style="background-color: #141414; color: #444444; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.200000762939453px; text-decoration: none;">http://www.gameartisans.org/challenges/view-entries_comicon-challenge-2014_show-all.php</a><br />
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Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-4074239191908918892014-02-16T15:23:00.000-08:002014-02-17T05:39:03.719-08:00Female Anatomy Study <u>UPDATE</u>: Worked a bit this morning on the body and face :)<br />
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Took a break from the comicon this weekend to work a bit on my really really horrible anatomy skills especially on female bodies. This is the result so far. there are still things i don't like and i will probably try to fix them tomorrow °-°<br />
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Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-11358484706887454662014-01-12T13:35:00.001-08:002014-02-17T14:10:47.646-08:00Comicon Challenge 2014The Comicon Challenge is here!<br />
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this is a great chance to learn from the best and improve my skills :) .<br />
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For my entry i chose Guts From Berserk.<br />
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here you can find all the updates for my entry :<br />
<a href="http://www.gameartisans.org/forums/threads/62394-Comicon-2014-3D-M4rt3-Guts-Stand">http://www.gameartisans.org/forums/threads/62394-Comicon-2014-3D-M4rt3-Guts-Stand</a><br />
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and here you can find all the entries :<br />
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<a href="http://www.gameartisans.org/challenges/view-entries_comicon-challenge-2014_show-all.php">http://www.gameartisans.org/challenges/view-entries_comicon-challenge-2014_show-all.php</a><br />
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recent update:<br />
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<a href="http://1.bp.blogspot.com/-nd1RocVOrdI/Uvzulq4B-hI/AAAAAAAAALE/btMQGg8RVaI/s1600/pose_frame2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-nd1RocVOrdI/Uvzulq4B-hI/AAAAAAAAALE/btMQGg8RVaI/s1600/pose_frame2.jpg" height="320" width="282" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-85562205911976938172013-12-25T14:40:00.002-08:002013-12-25T14:51:59.553-08:00<div class="separator" style="clear: both; text-align: left;">
Latest work here!</div>
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I found this concept of Rlyons ( rlyonsart.blogspot.com ) on the internet and i wanted to try to sculpt a 3d version of it, also to improve my sculpting and rendering skills.</div>
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It took me around 5-6 days working on spare time. hope you like it :)</div>
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<a href="http://2.bp.blogspot.com/-nhTbhMbdcKA/TlLx-LV5yKI/AAAAAAAABZQ/3Fgs0_jwuT0/s1600/dragon+head.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="http://2.bp.blogspot.com/-nhTbhMbdcKA/TlLx-LV5yKI/AAAAAAAABZQ/3Fgs0_jwuT0/s320/dragon+head.jpg" width="320" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-89821226430611598612013-12-08T12:43:00.001-08:002013-12-08T13:32:42.125-08:00<div class="separator" style="clear: both; text-align: left;">
So, i'm back after 2 mounths of inactivity. The last week i bought my new workstation (the old one was really really old) and Sadly "Pirates of New Horizons" 's kickstarter campaign did'nt make it.</div>
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In the meanwhile i ha a test for a game studio in Milan and i'm not sure if i'm allowed to post it at the moment.</div>
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Anyway, i worked on my viking character. i resculpted some of the marts and i painted most of it.</div>
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i'm still playing around with the 4R6 new features (including the Zremesher) and i'm really happy about them. </div>
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<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-37600473956954701082013-09-29T10:10:00.001-07:002013-09-29T10:10:28.339-07:00Nemesis Re render with MarmosetI Decided to re render one work of the last winter using marmoset toolbag and also to show some textures.<br />
Here it is! the Fearsome Mammals Hunter:<br />
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<a href="http://1.bp.blogspot.com/-YZt0CL3XvxY/Ukhes0sEwHI/AAAAAAAAAIs/bLyg3tXoSCc/s1600/Nemesis_pres.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="http://1.bp.blogspot.com/-YZt0CL3XvxY/Ukhes0sEwHI/AAAAAAAAAIs/bLyg3tXoSCc/s320/Nemesis_pres.jpg" width="320" /></a></div>
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i´m pretty surprised by the quality. The bake managed to capture even the smallest details of the skin.Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-46500938131893796712013-09-25T02:36:00.003-07:002013-10-03T12:34:42.234-07:00Viking WIP update<br />
quick daily update on the progress.<br />
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The Basic shape of most of the body is done(just missing the belts on the bracers and the cloak).<br />
I´m workin right now on the small details, decorations, hair, beard, etc.<br />
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<a href="http://2.bp.blogspot.com/-FoBd4mp1Y0E/UkKtyv6wGyI/AAAAAAAAAII/i-toRltcXSs/s1600/face.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="295" src="http://2.bp.blogspot.com/-FoBd4mp1Y0E/UkKtyv6wGyI/AAAAAAAAAII/i-toRltcXSs/s320/face.JPG" width="320" /></a></div>
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The pelt is simply indicative. i´m gonna use panels with fur texture and the cloak will be made in maya</div>
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<a href="http://2.bp.blogspot.com/-GI_HLMMO4Mk/UkKtyrntGQI/AAAAAAAAAIE/CK_K_y-7mi0/s1600/body.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="232" src="http://2.bp.blogspot.com/-GI_HLMMO4Mk/UkKtyrntGQI/AAAAAAAAAIE/CK_K_y-7mi0/s320/body.jpg" width="320" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-24951715120239556192013-09-23T09:23:00.002-07:002013-09-23T09:23:14.399-07:00Viking WIP updatea quick update of the Viking.<br />
I had to slow down the working, due to some issues with the zbrush network licence and the showreel editing but i will dedicate this whole week to it.<br />
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<a href="http://1.bp.blogspot.com/-Nen5vjM2gM0/UkBqDN1NTcI/AAAAAAAAAHs/oDlS2LuKEOE/s1600/Capture1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-Nen5vjM2gM0/UkBqDN1NTcI/AAAAAAAAAHs/oDlS2LuKEOE/s320/Capture1.JPG" width="287" /></a></div>
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started working on pants and shirt (damned folds, they´re so tricky :D )</div>
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<a href="http://4.bp.blogspot.com/-M3CndRmfJCg/UkBqDCAOtEI/AAAAAAAAAHw/TrjMVKRA7Rk/s1600/Capture2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="315" src="http://4.bp.blogspot.com/-M3CndRmfJCg/UkBqDCAOtEI/AAAAAAAAAHw/TrjMVKRA7Rk/s320/Capture2.JPG" width="320" /></a></div>
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next step will be the pelt on the right shoulder and the boots.</div>
<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-49046421311353538052013-09-09T06:03:00.002-07:002013-09-09T06:03:39.611-07:00Viking Warlord WIP<div class="separator" style="clear: both; text-align: left;">
For This Character i want to test my speed. </div>
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yesterday i made a really fast concept and i immediatly started sculpting on zbrush</div>
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<a href="http://1.bp.blogspot.com/-oIWJsjbDQ8o/Ui3F1a9yecI/AAAAAAAAAGo/HP4MhRy9vPs/s1600/concept01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-oIWJsjbDQ8o/Ui3F1a9yecI/AAAAAAAAAGo/HP4MhRy9vPs/s320/concept01.jpg" width="187" /></a></div>
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this is the base mesh i started from (you can find it on polycount)</div>
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<a href="http://1.bp.blogspot.com/-L-iGe9c-QC0/Ui3GJiV4K9I/AAAAAAAAAHA/GnSumDb1yTw/s1600/basemesh_talon_body.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="242" src="http://1.bp.blogspot.com/-L-iGe9c-QC0/Ui3GJiV4K9I/AAAAAAAAAHA/GnSumDb1yTw/s320/basemesh_talon_body.gif" width="320" /></a></div>
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<a href="http://4.bp.blogspot.com/-AAF6uBqxiGI/Ui3F8VBL3vI/AAAAAAAAAG0/92X0CHGR8N0/s1600/Viking_base_body.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="163" src="http://4.bp.blogspot.com/-AAF6uBqxiGI/Ui3F8VBL3vI/AAAAAAAAAG0/92X0CHGR8N0/s320/Viking_base_body.jpg" width="320" /></a></div>
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<a href="http://1.bp.blogspot.com/-YvLwjk8rd0c/Ui3F8brBuZI/AAAAAAAAAGw/DkDwOGyWNF0/s1600/Capture_head.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-YvLwjk8rd0c/Ui3F8brBuZI/AAAAAAAAAGw/DkDwOGyWNF0/s320/Capture_head.JPG" width="300" /></a></div>
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Right now i´m working on the equipment. I will try to model everything within zbrush to improve my skills on hardsurfaces and cloths.</div>
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<a href="http://4.bp.blogspot.com/-n3LALrbpQdI/Ui3G2CenNUI/AAAAAAAAAHM/ghhCOkznlpE/s1600/Capture_armor.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-n3LALrbpQdI/Ui3G2CenNUI/AAAAAAAAAHM/ghhCOkznlpE/s320/Capture_armor.JPG" width="284" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-31434496297452896422013-08-21T07:24:00.000-07:002013-08-25T09:18:37.516-07:00Yoko - from "Gurren Lagann" anime - Sculpt <div class="separator" style="clear: both; text-align: left;">
I wanted to improve my skills on sculpting and female anatomy and i recently watched the awesome anime Gurren Lagann, so i though Yoko would suits perfectly for the job.</div>
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the design i followed was the one from the second season and after gathering all the references i started working on zbrush with a default dynamesh sphere.</div>
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<a href="http://3.bp.blogspot.com/-g-dvJTiVy_s/UhTM53t2-NI/AAAAAAAAAFU/yI7FpPF2MZ8/s1600/Yoko_Finished.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="214" src="http://3.bp.blogspot.com/-g-dvJTiVy_s/UhTM53t2-NI/AAAAAAAAAFU/yI7FpPF2MZ8/s320/Yoko_Finished.jpg" width="320" /></a></div>
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the rifle was modeled in maya and inported on zbrush.</div>
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<a href="http://2.bp.blogspot.com/-GARF6INLH0s/UhTMDCjwXlI/AAAAAAAAAFM/FCyMisKWBMA/s1600/Yoko_sculpt_close_up.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://2.bp.blogspot.com/-GARF6INLH0s/UhTMDCjwXlI/AAAAAAAAAFM/FCyMisKWBMA/s320/Yoko_sculpt_close_up.jpg" width="320" /></a></div>
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Here´s the turntable made in zbrush.</div>
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<object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://i1.ytimg.com/vi/Q_-y1flgZog/0.jpg" height="266" width="320"><param name="movie" value="http://www.youtube.com/v/Q_-y1flgZog?version=3&f=user_uploads&c=google-webdrive-0&app=youtube_gdata" /><param name="bgcolor" value="#FFFFFF" /><param name="allowFullScreen" value="true" /><embed width="320" height="266" src="http://www.youtube.com/v/Q_-y1flgZog?version=3&f=user_uploads&c=google-webdrive-0&app=youtube_gdata" type="application/x-shockwave-flash" allowfullscreen="true"></embed></object></div>
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Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-60643832787019186052013-08-15T04:22:00.001-07:002013-09-29T06:06:36.427-07:00WarMage (game character)<div class="separator" style="clear: both; text-align: center;">
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I started working on this character for the bioware cghub contest but i didn´t have the time to finish it untill now.</div>
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these are the studies for the color scheme and combinations of the body. I aimed for a fantasy character that fights with magic in the main hand and sword in the secondary.</div>
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<a href="http://1.bp.blogspot.com/-19S8hIOy4xI/UhTHXGxtzSI/AAAAAAAAAFA/yMC-stqWivc/s1600/body_valky_alts.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://1.bp.blogspot.com/-19S8hIOy4xI/UhTHXGxtzSI/AAAAAAAAAFA/yMC-stqWivc/s320/body_valky_alts.jpg" width="320" /></a></div>
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i prefered the first choice with the blue scheme more suitable for blond hair and i refined the armor design of the chest (though that it would be more realistic with two separate parts).</div>
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<a href="http://3.bp.blogspot.com/-0V8clF6VrDc/Ugy6yu6bwdI/AAAAAAAAAEY/4R2ALvi9-14/s1600/valky_front_final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-0V8clF6VrDc/Ugy6yu6bwdI/AAAAAAAAAEY/4R2ALvi9-14/s320/valky_front_final.jpg" width="190" /></a></div>
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Using Zbrush and maya i putted together everything with high polygon resolution. after decimating everything i separated and exported the whole model in 3 main parts (obj) into topogun2 for the retopology. </div>
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<a href="http://3.bp.blogspot.com/-3HrhgAWYR2A/Ugy6rGeAI7I/AAAAAAAAAEQ/knV5Ycboz5s/s1600/valky_sculpt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="224" src="http://3.bp.blogspot.com/-3HrhgAWYR2A/Ugy6rGeAI7I/AAAAAAAAAEQ/knV5Ycboz5s/s320/valky_sculpt.jpg" width="320" /></a></div>
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<a href="http://4.bp.blogspot.com/-Qxff0Z5UTpc/UkglzSVL2eI/AAAAAAAAAIc/igY-HEfMgLA/s1600/901962_10200805456840208_1896007836_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-Qxff0Z5UTpc/UkglzSVL2eI/AAAAAAAAAIc/igY-HEfMgLA/s320/901962_10200805456840208_1896007836_o.jpg" width="320" /></a></div>
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For the Uv mapping i decided to make 2 tiles (one for the head and one for the body) .<br />
The bake of the normal maps and ambient occlusion was made in topogun2 (which has the fastest and cleaner occlusion bake in my opinion).<br />
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this is the result in marmoset :<br />
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<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/70929024" webkitallowfullscreen="" width="500"></iframe></div>
<a href="http://vimeo.com/70929024">War Mage</a> from <a href="http://vimeo.com/user5160025">Marco Martellato</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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i putted also a simple rig for posing in maya and exported it into Sketchfab where it managed to get in the staff picks page. awesome! :D<br />
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<a href="http://1.bp.blogspot.com/-fnSeAUJ_5Wk/Ugy5TPwQpfI/AAAAAAAAAEA/_UyvGAlhokg/s1600/posed_00.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="317" src="http://1.bp.blogspot.com/-fnSeAUJ_5Wk/Ugy5TPwQpfI/AAAAAAAAAEA/_UyvGAlhokg/s320/posed_00.JPG" width="320" /></a></div>
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<iframe allowfullscreen="" frameborder="0" height="480" mozallowfullscreen="true" src="http://sketchfab.com/m5k4hg2dca?autostart=0&transparent=0&autospin=0&controls=1" webkitallowfullscreen="true" width="854"></iframe>
Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-83299401523688233212013-08-10T04:02:00.002-07:002013-09-10T02:44:36.923-07:00<div class="separator" style="clear: both; text-align: center;">
My entries for the Vg Remix Contest on polycount.</div>
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The biggest challange for this contest was to create a diorama of an existing game with the limit of 500 triangles per character and texture resolutions of 64px for the environment and 128px for characters and hero props.</div>
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Modeling the heroes was not so difficult but the problems started with the texturing. i found myself more comfortable working on double of the resolution for painting and then resizing at the end. </div>
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<a href="http://1.bp.blogspot.com/-bNDujq5ADMA/UgafS0ApBLI/AAAAAAAAADc/uQ2JgLmmHs4/s1600/beauty_Artorias.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="172" src="http://1.bp.blogspot.com/-bNDujq5ADMA/UgafS0ApBLI/AAAAAAAAADc/uQ2JgLmmHs4/s320/beauty_Artorias.jpg" width="320" /></a></div>
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<a href="http://1.bp.blogspot.com/-WtNTgxcxnnA/UgYdoELvK7I/AAAAAAAAADA/hNQFIvuvR_0/s1600/beauty_Everlasting.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="172" src="http://1.bp.blogspot.com/-WtNTgxcxnnA/UgYdoELvK7I/AAAAAAAAADA/hNQFIvuvR_0/s320/beauty_Everlasting.jpg" width="320" /></a></div>
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<iframe allowfullscreen="" frameborder="0" height="480" mozallowfullscreen="true" src="http://sketchfab.com/m5k432fda?autostart=0&transparent=0&autospin=0&controls=1" webkitallowfullscreen="true" width="854"></iframe>
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These are the textures in scale 1:1<br />
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<a href="http://4.bp.blogspot.com/-YwWub7MASlI/UgYeVvmsiSI/AAAAAAAAADM/7bRm_ON5A_M/s1600/texture_view.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="142" src="http://4.bp.blogspot.com/-YwWub7MASlI/UgYeVvmsiSI/AAAAAAAAADM/7bRm_ON5A_M/s320/texture_view.jpg" width="320" /></a></div>
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The elite knight with original texture size (256x256)</div>
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<a href="http://4.bp.blogspot.com/-lX0Zq_9Qefw/Ui7p2tylCYI/AAAAAAAAAHc/EDs6H2Q2UxM/s1600/knight.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-lX0Zq_9Qefw/Ui7p2tylCYI/AAAAAAAAAHc/EDs6H2Q2UxM/s320/knight.jpeg" width="320" /></a></div>
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Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0tag:blogger.com,1999:blog-764759293421874206.post-33741325097536196582013-05-28T16:57:00.001-07:002013-05-28T16:57:40.090-07:00So, here is the first post!<br />
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for the last 6 mounths i´ve been in the Open workshop working on my portfolio and also expanding my knoledge of 3d modeling, sculpting, rigging and yeah...also a bit of scripting within unity (thank´s to the high school time when we had to learn the basic of c++ programming).<br />
Soon i´m gonna post some stuff from the "experiments" i´m running right now in unity and also some workflow of modelling shading etc. of my characters.<br />
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Cheers!Anonymoushttp://www.blogger.com/profile/01468175420349072574noreply@blogger.com0