mercoledì 25 dicembre 2013

Latest work here!

I found this concept of Rlyons ( rlyonsart.blogspot.com ) on the internet and i wanted to try to sculpt a 3d version of it, also to improve my sculpting and rendering skills.
It took me around 5-6 days working on spare time. hope you like it :)






domenica 8 dicembre 2013

So, i'm back after 2 mounths of inactivity. The last week i bought my new workstation (the old one was really really old) and Sadly "Pirates of New Horizons" 's kickstarter campaign did'nt make it.
In the meanwhile i ha a test for a game studio in Milan and i'm not sure if i'm allowed to post it at the moment.
Anyway, i worked on my viking character. i resculpted some of the marts and i painted most of it.



i'm still playing around with the 4R6 new features (including the Zremesher) and i'm really happy about them. 


domenica 29 settembre 2013

Nemesis Re render with Marmoset

I Decided to re render one work of the last winter using marmoset toolbag and also to show some textures.
Here it is! the Fearsome Mammals Hunter:


i´m pretty surprised by the quality. The bake managed to capture even the smallest details of the skin.

mercoledì 25 settembre 2013

Viking WIP update


quick daily update on the progress.

The Basic shape of most of the body is done(just missing the belts on the bracers and the cloak).
I´m workin right now on the small details, decorations, hair, beard, etc.


The pelt is simply indicative. i´m gonna use panels with fur texture and the cloak will be made in maya




lunedì 23 settembre 2013

Viking WIP update

a quick update of the Viking.
I had to slow down the working, due to some issues with the zbrush network licence and the showreel editing but i will dedicate this whole week to it.


started working on pants and shirt (damned folds, they´re so tricky :D )


next step will be the pelt on the right shoulder and the boots.

lunedì 9 settembre 2013

Viking Warlord WIP

For This Character i want to test my speed. 
yesterday i made a really fast concept and i immediatly started sculpting on zbrush


this is the base mesh i started from (you can find it on polycount)



 


Right now i´m working on the equipment. I will try to model everything within zbrush to improve my skills on hardsurfaces and cloths.



mercoledì 21 agosto 2013

Yoko - from "Gurren Lagann" anime - Sculpt

I wanted to improve my skills on sculpting and female anatomy and i recently watched the awesome anime Gurren Lagann, so i though Yoko would suits perfectly for the job.
the design i followed was the one from the second season and after gathering all the references i started working on zbrush with a default dynamesh sphere.


the rifle was modeled in maya and inported on zbrush.


Here´s the turntable made in zbrush.