I started working on this character for the bioware cghub contest but i didn´t have the time to finish it untill now.
these are the studies for the color scheme and combinations of the body. I aimed for a fantasy character that fights with magic in the main hand and sword in the secondary.
i prefered the first choice with the blue scheme more suitable for blond hair and i refined the armor design of the chest (though that it would be more realistic with two separate parts).
Using Zbrush and maya i putted together everything with high polygon resolution. after decimating everything i separated and exported the whole model in 3 main parts (obj) into topogun2 for the retopology.
For the Uv mapping i decided to make 2 tiles (one for the head and one for the body) .
The bake of the normal maps and ambient occlusion was made in topogun2 (which has the fastest and cleaner occlusion bake in my opinion).
this is the result in marmoset :
i putted also a simple rig for posing in maya and exported it into Sketchfab where it managed to get in the staff picks page. awesome! :D