UPDATE 29/03:
resculpted the head and rebake it. right now i'm using diffuse/normal and spec (1 tile) but i think i'm going to make a gloss map to have a better control.
The model in the picture has 5500 triangles but i'm going to add more subdivisions to hands and arms (the rig right now doesn't deform very well) :)
PREVIOUS 25/03:
Finished the retopo and bake. Now it's time for texturing (and panels for the hair).
this is just the raw polypaint with normal map (no spec)
PREVIOUS:
worked of the head today while watching The Avengers on the second monitor...and this is what came out °-°
-°
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