My entries for the Vg Remix Contest on polycount.
The biggest challange for this contest was to create a diorama of an existing game with the limit of 500 triangles per character and texture resolutions of 64px for the environment and 128px for characters and hero props.
Modeling the heroes was not so difficult but the problems started with the texturing. i found myself more comfortable working on double of the resolution for painting and then resizing at the end.
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