some work in progress
mercoledì 18 marzo 2015
martedì 27 gennaio 2015
PixelBomb Art Test
Here's the Art test i did this week for Pixel Bomb Games:
The concept art is from Concept artist Steven “Dizz” Desykes and from the game Beyond Flesh and Blood. Beyond: Flesh and Blood Page
The concept art is from Concept artist Steven “Dizz” Desykes and from the game Beyond Flesh and Blood. Beyond: Flesh and Blood Page
lunedì 19 gennaio 2015
Update and Anatomy study
So, in the past mounths i worked as freelance on an upcoming iOS mobile game for Empire Studios but i'm still under Nda and i will not be able to show anything antill the release (soon).
In The meanwhile i want to post a recent work i made as study of the human male anatomy. hope you like it :)
In The meanwhile i want to post a recent work i made as study of the human male anatomy. hope you like it :)
venerdì 21 marzo 2014
Power Girl Update
UPDATE 29/03:
resculpted the head and rebake it. right now i'm using diffuse/normal and spec (1 tile) but i think i'm going to make a gloss map to have a better control.
The model in the picture has 5500 triangles but i'm going to add more subdivisions to hands and arms (the rig right now doesn't deform very well) :)
PREVIOUS 25/03:
Finished the retopo and bake. Now it's time for texturing (and panels for the hair).
this is just the raw polypaint with normal map (no spec)
PREVIOUS:
worked of the head today while watching The Avengers on the second monitor...and this is what came out °-°
-°
resculpted the head and rebake it. right now i'm using diffuse/normal and spec (1 tile) but i think i'm going to make a gloss map to have a better control.
The model in the picture has 5500 triangles but i'm going to add more subdivisions to hands and arms (the rig right now doesn't deform very well) :)
PREVIOUS 25/03:
Finished the retopo and bake. Now it's time for texturing (and panels for the hair).
this is just the raw polypaint with normal map (no spec)
PREVIOUS:
worked of the head today while watching The Avengers on the second monitor...and this is what came out °-°
-°
martedì 4 marzo 2014
ArenaNet Internship selections 2014 Character Test
UPDATE 27/03:
PREVIOUS 20/03 :
PREVIOUS 15/03 :
PREVIOUS 14/03 :
PREVIOUS 13/03 :
Started texturing. i'm still working on the diffuse map (with some test on the specular map on the upper armor parts).
PREVIOUS:
PREVIOUS:
This is my character for the internship selection at ArenaNet. Although i'm aware that to get the internship as europen citizen i need to be allowed to work within the U.s. i decided to give it a shot. (You never know)
I'm currently working on the small details (legs folds, decorations etc.)
the final model will have to be within 7k tris with one texture 1024x1024 (diffuse, normal, spec)
PREVIOUS 20/03 :
PREVIOUS 15/03 :
PREVIOUS 14/03 :
PREVIOUS 13/03 :
Started texturing. i'm still working on the diffuse map (with some test on the specular map on the upper armor parts).
PREVIOUS:
PREVIOUS:
This is my character for the internship selection at ArenaNet. Although i'm aware that to get the internship as europen citizen i need to be allowed to work within the U.s. i decided to give it a shot. (You never know)
I'm currently working on the small details (legs folds, decorations etc.)
the final model will have to be within 7k tris with one texture 1024x1024 (diffuse, normal, spec)
mercoledì 26 febbraio 2014
giovedì 20 febbraio 2014
Boob...ehm..PowerGirl WIP
PREVIOUS 02/24 :
Worked on the head this week end.
female characters are really hard to do. The face was a pain but after a saturday of "nothing-goes right-with-zbrush" i'm quite happy with the result.
PREVIOUS:
Today i took a break from the comicon and i played a bit with this character (started from the previous female body).
hair and cape are painted over a base mesh (still working on them within Zbrush)
Worked on the head this week end.
female characters are really hard to do. The face was a pain but after a saturday of "nothing-goes right-with-zbrush" i'm quite happy with the result.
PREVIOUS:
Today i took a break from the comicon and i played a bit with this character (started from the previous female body).
hair and cape are painted over a base mesh (still working on them within Zbrush)
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